Der mittlerweile vierte Patch für Mad Max verbessert einmal mehr die Performance des Open-World-Actionspiels.
Nachfolgend die kompletten Patchnotes:
General Updates for All Platforms:
• Map improvements and fixes.
• Fixed a problem with a draw bridge's winch in Great Watcher.
• Fixed an instance where The Jaw's locks couldn't be destroyed.
• Fixed several issues involving projects in Strongholds
• Improved performance in several locations
• Corrected a couple of annoying softlock issues
• Corrected how Warcriers would suddenly stop doing their job if Max would leave the area and then come back without disposing of them.
• Fixed a camera problem in some instances
• Fixed an instance where Insignias wouldn't be accurately tracked after being destroyed.
• Polish of collision meshes against the certain terrain and objects
• Fixed a couple of persistent UI issues
• Corrected the momentary inability to use Fast Travel after certain Wasteland Missions.
• General bug fixes
Win64 Specific Updates:
• Steam Controller support added to the game.
• Fixed an issue where the Resolution defaulted to a lower setting. Saves should now retain the player selected Resolution.
• Fixed an issue where overall volume remained low after adjusting Volume settings.
• Fixed a problem with the Refresh Rate setting being reset to 24hz with the previous patch. Those settings now correctly persist through updates.
• Fixed a problem with remaining stuck in Jeet's Stronghold after completing the Dinki-Di's mission in some cases.
• Fixed a UI conflict issue for Settings not being saved when selecting an option with the mouse and then using the keyboard to change and confirm the change.
• Implemented a Virtual Keyboard for when accessing WBPlay credentials fields with a controller.
• Implemented a smoother loading screen transition across the screens when using a multiple screens display setup.
• Fixed missing images for certain keyboard functions in the Keymapping Options Menu.
• Corrected instances where the Pause menu would display incorrect control labels when switching between Keyboard+Mouse controls and a Controller.
• Fixed a navigation restriction problem after using Escape to exit certain menu panels.
• Fixed the problem with accessing a Challenge Category once that category was completed.
• Polished controls in the Map screen to avoid having the "Action" control result in placing a Marker in the map.
Christoph Miklos ist nicht nur der „Papa“ von Game-/Hardwarezoom, sondern seit 1998 Technik- und Spiele-Journalist. In seiner Freizeit liest er DC-Comics (BATMAN!), spielt leidenschaftlich gerne World of Warcraft und schaut gerne Star Trek Serien.
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